shades arcade
shades arcade
 Shades Arcade is a NZ based duo that create interactive installation works for clients and audiences, made up of the combined forces of Julieanne Eason and Carl Pavletich.   Julieanne’s artistic practice started in video and spatial design for theatre, while Carl hails from the design industry and Fab Lab community.  Together they create immersive, interactive installation experiences made possible with the use of electronics, sensors, audio visuals, 3d printing, processing and arduino.    Their works expand the scope of contemporary artistic design and creation by using new technologies intuitively and cleverly, highlighting the inherent performative potential of any space and material.

Shades Arcade is a NZ based duo that create interactive installation works for clients and audiences, made up of the combined forces of Julieanne Eason and Carl Pavletich. 

Julieanne’s artistic practice started in video and spatial design for theatre, while Carl hails from the design industry and Fab Lab community.  Together they create immersive, interactive installation experiences made possible with the use of electronics, sensors, audio visuals, 3d printing, processing and arduino.  

Their works expand the scope of contemporary artistic design and creation by using new technologies intuitively and cleverly, highlighting the inherent performative potential of any space and material.


Julieanne Eason

In her own personal practice & as director of scenic and audio visual design for New Zealand based performance company the clinic, Julieanne has continuously devised and produced works which utilise multiple video projections, sensors and audio within the set design, in both site-specific and closed environments. With funding support from artist residencies and organisations, Julieanne's works have been installed around the globe, including America, Spain, Germany and Italy.

Carl Pavletich

Carl is a co-founder of Fab Lab Chch, a community prototyping space dedicated to providing citizen access to the tools of invention. Carl’s interest is in initiatives that evoke participation through the use of persuasive technology and citizen science. Recent projects include a 3D printed urban living wall, a bluetooth device that crowdsources the cyclist’s experience and swarmbots that simulate the relationship between predator and prey.